Who:
My name is Ian Velasco and this is my web page.



What:
I am coding a MMORPG (Massively Multiplayer Online Role-Playing Game).



Highlights:
- Pixel/Vertex shader support
- 3D Studio Max model support
- MP3 audio file support
- Environment mapping
- Per-pixel fog
- Mipmapping
- Frustum clipping
- Self shadows
- Physics and terrain collision
- Billboards
- Decals
- Non-Player Character (NPC) AI
- Real-time combat system



Screenshots:
- The player and NPC models are rendered with placeholders.
- Blood decals were disabled in the screenshots.

Per-pixel fog and mipmapping:


Physics:


Self shadows:


Combat system, NPC AI, and billboards:




Email:
billianaire@hotmail.com (yes, I know, billionaire was intentionally spelt incorrect)