Who:
My name is Ian Velasco and this is my web page.
What:
I am coding a MMORPG (Massively Multiplayer Online Role-Playing Game).
Highlights:
- Pixel/Vertex shader support
- 3D Studio Max model support
- MP3 audio file support
- Environment mapping
- Per-pixel fog
- Mipmapping
- Frustum clipping
- Self shadows
- Physics and terrain collision
- Billboards
- Decals
- Non-Player Character (NPC) AI
- Real-time combat system
Screenshots:
- The player and NPC models are rendered with placeholders.
- Blood decals were disabled in the screenshots.
Per-pixel fog and mipmapping:
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Physics:
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Self shadows:
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Combat system, NPC AI, and billboards:
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Email:
billianaire@hotmail.com (yes, I know, billionaire was intentionally spelt incorrect)